CV available upon request: email@example.com
My background is in strategy and interaction design for consumer-facing apps, including UGC-based communities, social and fintech verticals. For the past five years, I’ve specialized in designing integrated experiences, working on products that digitally enhance a physical space by creating engagement across platforms using a variety of technologies.
I’ve designed innovative journeys and narratives that unfold throughout a physical space, for Johnson & Johnson, Google, City of Hope, Smithsonian museums amongst other corporate, educational and cultural establishments.
As a hands-on creative lead, I work iteratively alongside cross-functional teams, from ideation to production and launch in a fast-paced environment. I bring technical knowledge and strong skills in prototyping, user research, leadership, team building, and presentation.
I have ten years of experience designing interactive experiences and products from concept development to production and launch.
Currently, a hands-on design lead at Gallagher & Associates. Driving user/environment-centered design for multi-platform experiences and products alongside cross-functional teams (peers, PMs, content, engineers) and stakeholders. I work iteratively and collaboratively to design products that are meaningful and memorable.
In my experiential projects is where I get to play around with ideas on my own, exploring interactions that are tangible using homemade circuit boards, code, sound, and video. My work has been featured at galleries, labs, festivals, and museums, such as the NYC Media Lab, EPFL+ECAL Lab, SXSW, and the National Museum of China and other venues.
I hold an MFA in Design & Technology from Parsons the New School for Design, where I was later teaching creative coding and computation to grad students. And a BFA in visual communication from the Bezalel Academy of Art and Design Jerusalem.
Experiential & Immersive Muse Award, 2o2o
Sophisticated Spirits, Sazerac (New Orleans)
Gold Horizon Interactive Award, 2017
City of Hope visitor center
Muse Award, 2017
The GRAMMY Museum, Cleveland MS
Full Graduate Dean’s Scholarship, 2011-2013
Parsons The New School for Design, MFA Design and Technology
Graduated with Honors
America-Israel Cultural Foundation Scholarship, 2005
Bezalel Academy of Arts and Design Jerusalem, 2002, 2005
Bootcamp Code Teaching Fellow: Basics of programming within the context of the visual arts, using Processing.
Wearable Technology Research Assistant: Parsons MFA Design & Technology program in collaboration with the Tsinghua University Fashion department, Beijing.
Keynote Speaker, “The Future of Storytelling”, BRIC, New York
“Gadgets for the Caveman”, featured at “The International Triennial of Media Art: thingWorld”, National Art Museum of China, Beijing, 2014
Keynote Speaker, “The 14th Biennial Symposium for Arts and Technology Presence, Immersion and Location” at The Ammerman Center for Arts and Technology, New London CT, 2014
“Mobile Tones” featured at SXSW Interactive, Austin TX, 2014
“Facial Demo” at “The International Conference on New Interfaces for Musical Expression” (NIME) London, 2014
“Mobile Tones”, featured at “Mobile Futures”, NYC Media Lab, NY, 2014
“Gadgets for the Caveman”, featured at Mana Contemporary, Chicago, 2014
“LazyByte” at EPFL+ECAL Lab (Switzerland); London Design Festival (UK); Arnold and Sheila Aronson Galleries, Parsons The New School for Design (NYC); Swissnex San Francisco; Le Lieu du Design, Paris, 2013-2014
Keynote Speaker, at “DIY Days”, Creative Sparks NY, 2013
“Fondu” featured at WWDC12 & Apple App Store
Excellent user interface design and onboarding experience, 2012