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About Me

I am a designer with nine years of experience in designing interactive experiences and products from concept development to production and post-launch support.

I have designed innovative user-centered products for Johnson & Johnson, Google, HP, Jabil, First Else Mobile, City of Hope, Smithsonian amongst other corporate, educational and cultural establishments.

Currently, a hands-on design lead, driving user-centered design for multi-platform experiences and products alongside cross-functional teams (peers, PMs, content, engineers) and various stakeholders. I work iteratively and collaboratively to design products that are engaging, enjoyable, meaningful and memorable.

In my experiential projects is where I get to play around with ideas on my own, exploring interaction that is tangible using homemade circuit boards, code, sound, and video. My work has been featured at galleries, labs, festivals, and museums, such as the NYC Media Lab, EPFL+ECAL Lab, London Design Festival, SXSW, and the National Museum of China and other venues.

I hold an MFA in Design & Technology from Parsons the New School for Design, where I was later teaching creative coding and computation to grad students.

Quick History

I currently (and for the last 4 years), work at Gallagher & Associates (NYC) as a design lead. Specializes in experience strategy, design and storytelling for physical and online apps.

In 2012, I was a UX designer at Fondu app. The team facilitated and created a community built around sharing bite-sized reviews about places to eat and drink. In 2012, we were featured at WWDC12 & Apple App Store and got hired-acquired by Airbnb.

Between 2011-2014, I was a student, and later on a part-time faculty at the MFA Design & Technology program, The New School. I was on a full Dean scholarship and graduated com laude. I was teaching Creative Computation course & Code Bootcamp (summer program).

In 2011, I was on a team developing a series of complex web-based applications for printer operation centers. Collaborated with HP and NGSoft’s IA, UX and development teams in an iterative and agile process.

2009-2011,  I was a UX/UI designer and was part of an agile product design team working on complex web-based and mobile apps.

In 2008, I was a UX/UI designer on a small team developing the touch interaction and interface design for the First Else phone. We were asked to create a futuristic sci-fi interface for over 30 built-in apps. Our team was working side by side with IA, XD groups, engineers and PMs and the client.
2006-7 I was working for the television industry, designing for motion, packaging entire channels, promos, and designing prototypes of early smart TV interfaces.