Noa Dolberg

UX/UI Designer


I build custom hardware and software, exploring interaction that is tangible surprising and magical, using homemade circuit boards, code, sound, and video.

For Your Eyes Only  An exploration of sculptural installations that combine physical objects with virtual ones, using augmented reality technology. Energy radiates and spurts out of sculptures, spreading and occupying the exhibition space. Copper rods, planted in the sculptures, show their potential electric energy, transmitting a flow of animated swirling particles while adding to the virtual experience sculptures that exist only in this magical world.

Active spectators divide their attention between the show and the screens of their phones. The boundary between the real environment and the virtual one blurs and blends into one.

–With sculptor Reuven Israel, and creative technologist Patrick Stefaniak.

Technology Explored

– Unity
– Tango device

A quick demo of a concept proposal for a church. Visitors get to explore the church iconography. Tapping on virtual hotspots on the Tango-enabled tablet, pull up additional content, so visitors get to learn more about the depicted Saints. –With Patrick Stephaniak.

Technology Explored

– Unity
– Tango device

Precision App With this app we’ve developed, we can dynamically layer a world using the smallest units increments, getting as precise as shooting laser beams from a tip of a drill. –With Patrick Stephaniak.

Technology Explored

– Unity
– Tango device

Facial Noise _demo uses facial expressions to generate and manipulate sounds. It explores the idea of the face as an interface, a control, that together with the sounds (designed by Ken Price) it generates turns into a tool of performance by the Butoh dancer Azumi Oe.

In Butoh, the face is being used by the performer as a mask, freed from social constraints. Made out of muscles, the facial expressions that are being portrayed by the performer are empty from any subjective emotions. The audience is the one that creates the relationship between the expression and the performer that delivers it, creating an emotional bond between the two.

wallSound is a modular sound interface that uses body conductivity and requires body contact and movement to manipulate sounds. In different scenarios, the wall and the human play different roles in support of each other. Patches of mp3s are being played whenever one of the copper stripes are touched. In accordance with the iteration’s concept, the sounds are being played in stereo or amplified through different speakers. The sounds tell a story, a secret, or reveal an illusion of what is behind or within the wall.

A variety of drawing applications written in openframeworks: audio input, particle systems, vector fields, mouse interaction.

Keiko Remote  Rethinking the remote control, our group prototyped Keiko. Our concept was chosen to be fabricated and was shown in design spaces, festivals, and galleries all over the world.

–With Marisela Riveros and Frederico Andrade.
A Parsons MFA Design & Technology collaboration with EPFL+ECAL Lab.

Mobile Tones is an interactive experience offering a new way to connect audiences and create a network through the act of creating a single melody.
–With Elizabeth Clare, Isaac Malca and Apon Palanuwech.

Dynamic light installation at Reverse Gallery, BK.
Using MadMapper tool for lightmapping the corridor, TouchOSC app with template slides for colors and patterns, people at the show were able to control the installation’s mood live.

CultureHub Mappathon™, Reverse Space.

Algo light LEDs respond to different drawing tools or particle systems apps. Drawing on the one-pixel horizontal line is immediately translated into the LED stripe, creating a dynamic spectacle of lights.

Collaboration with Catalina Cortazar.
Algo class finals: Zach Lieberman
Soundtrack: Atom TM

Gadgets for the Caveman is an installation consisting of three gadgets that were created while envisioning an encounter of an early human with the world in its current cultural, environmental and technological state. Each gadget rethinks an element or a concept from everyday life and illustrates it for the caveman: a switch, a night lamp, and the idea of time. To assist the Caveman in making connections between today’s tools and his ancient ones, the gadgets are ancient-contemporary, meaning they use the advantages of today’s technology, combined with elements taken from the logic and materiality of the natural world that has dominated human existence for so long.

Printed circuit board and shields. Planning & Fabrication.