logo

Noa Dolberg

Work + Exploration.

Product

I build custom hardware and software, exploring interaction that is tangible surprising and magical. I use homemade circuit boards, code, sound, and video.
Read more
City of Hope is a private, not-for-profit clinical research center, hospital, and a medical school, mostly known for its achievements in treating cancer patients. I was working as a UX Designer and Art Director on this unique multi-platform integrated environment. The visitor progresses in the space as the story and experience unfold.
Read more
With a limited budget and six months start-to-finish, we designed interactive kiosks for three of The Haggin Museum’s art galleries. American history, art history, and the Haggin-Mackee families ephemera are intertwined, telling a compelling story about the collection on display.
Read more
In cases where presenting full-color mockups transpires more productive than wireframes, I make the extra step and throw in some images, fonts, and UI treatments. Even though this line of work is not my focus, I occasionally indulge myself in visual design for interfaces.
Read more
For the National Blues Museum in downtown St. Louis, the team was looking for ways to engage visitors–many of them coming in school groups–in a fun, hands-on musical experience through which they could discover musicians and genres.
Read more
There is no excerpt because this is a protected post.
Read more
I was part of a small team developing the interaction and interface design of the First Else phone. We were asked to create a futuristic sci-fi interface for over 30 built-in apps. Our team was working side by side with IA, XD groups, engineers and product managers.
Read more
There is no excerpt because this is a protected post.
Read more
The Mississippi Grammy museum was one of the first projects we got to work on at the evolving G&A Media studio (NYC), in 2014. The primary assumption was that visitors would naturally gravitate to expand story/music/song/playlist nodes of musicians and genres they already know and love. All we were left to do is find great ways to surface related content or show what others are exploring to bring visitors to discoveries.
Read more
During the fall of 2012, I worked with the team responsible for "FONDU," an app for a community built around sharing bite-sized reviews about places to eat and drink.
Read more
Recent Comments
Latest Posts
Twitter
Please fill all required widget settings!